home *** CD-ROM | disk | FTP | other *** search
- /* commands.c
- vi:ts=3 sw=3:
- */
-
- /* $Id: commands.c,v 4.9 1995/02/14 04:02:28 espie Exp $
- * $Log: commands.c,v $
- * Revision 4.9 1995/02/14 04:02:28 espie
- * Nothing
- *
- * Revision 4.9 1995/02/14 04:02:28 espie
- * Nothing
- *
- * Revision 4.8 1995/02/06 14:50:47 espie
- * Changed sample_info.
- *
- * Revision 4.8 1995/02/06 14:50:47 espie
- * Changed sample_info.
- *
- * Revision 4.7 1995/02/01 20:41:45 espie
- * *** empty log message ***
- *
- * Revision 4.6 1995/02/01 16:39:04 espie
- * Includes moved to defs.h
- *
- * Revision 4.6 1995/02/01 16:39:04 espie
- * Includes moved to defs.h
- *
- * Revision 4.2 1994/08/23 18:19:46 espie
- * Added speedmode option
- * Abstracted IO.
- * Some notice to status.
- * play_note instead of ch->mode.
- * Fixed bug with bad loops.
- * Modified the way set_speed works.
- * Very small bug with volume (Lawrence).
- * Added bg/fg test.
- * More precise vibrato table.
- *
- * Revision 2.12 1992/11/13 13:24:24 espie
- * Added some extended commands: E12AB, and some.
- * now use set_volume in audio.c. All the device-dependent operation
- * is there.
- * Defensive programming: check the range of each note
- * for arpeggio setup.
- * Structured part of the code, especially replay ``automaton''
- * and setting up of effects.
- *
- * Revision 1.9 1991/11/17 17:09:53 espie
- * Added missing prototypes.
- * Dynamic oversample and frequency.
- * Added arpeggio.
- * Fixed up vibrato depth.
- * Added vibslide and portaslide.
- * Added command 9.
- */
-
-
- #include "defs.h"
- #include "channel.h"
- #include "song.h"
- #include "extern.h"
- #include "prefs.h"
-
- ID("$Id: commands.c,v 4.9 1995/02/14 04:02:28 espie Exp $")
-
- /* sine table for the vibrato effect (obtained through build.c) */
-
- int vibrato_table[64] =
- {
- 0,50,100,149,196,241,284,325,362,396,426,452,473,490,502,510,512,
- 510,502,490,473,452,426,396,362,325,284,241,196,149,100,50,0,-49,
- -99,-148,-195,-240,-283,-324,-361,-395,-425,-451,-472,-489,-501,
- -509,-511,-509,-501,-489,-472,-451,-425,-395,-361,-324,-283,-240,
- -195,-148,-99,-49
- };
-
- /***
- *
- *
- * setting up effects/doing effects.
- * The set_xxx gets called while parsing the effect,
- * the do_xxx gets called each tick, and update the
- * sound parameters while playing it.
- *
- *
- ***/
-
-
- void do_nothing(ch)
- struct channel *ch;
- {
- }
-
- LOCAL void set_nothing(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- }
-
- /* slide pitch (up or down) */
- LOCAL void do_slide(ch)
- struct channel *ch;
- {
- ch->pitch += ch->slide;
- ch->pitch = MIN(ch->pitch, MAX_PITCH);
- ch->pitch = MAX(ch->pitch, MIN_PITCH);
- set_current_pitch(ch, ch->pitch);
- }
-
- LOCAL void set_upslide(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->adjust = do_slide;
- if (a->para)
- ch->slide = a->para;
- }
-
- LOCAL void set_downslide(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->adjust = do_slide;
- if (a->para)
- ch->slide = -a->para;
- }
-
- /* modulating the pitch with vibrato */
- LOCAL void do_vibrato(ch)
- struct channel *ch;
- {
- int offset;
-
- /* this is no longer a literal transcription of the pt
- * code. I have rescaled the vibrato table.
- */
- ch->viboffset += ch->vibrate;
- ch->viboffset &= 63;
- /* please don't use logical shift on signed values */
- offset = (vibrato_table[ch->viboffset] * ch->vibdepth)/256;
- /* temporary update of only the step value,
- * note that we do not change the saved pitch.
- */
- set_current_pitch(ch, ch->pitch + offset);
- }
-
- LOCAL void set_vibrato(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->adjust = do_vibrato;
- if (HI(a->para))
- ch->vibrate = HI(a->para);
- if (LOW(a->para))
- ch->vibdepth = LOW(a->para);
- }
-
- /* arpeggio looks a bit like chords: we alternate between two
- * or three notes very fast.
- */
- LOCAL void do_arpeggio(ch)
- struct channel *ch;
- {
- if (++ch->arpindex >= MAX_ARP)
- ch->arpindex =0;
- set_current_pitch(ch, ch->arp[ch->arpindex]);
- }
-
- LOCAL void set_arpeggio(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- /* arpeggio can be installed relative to the
- * previous note, so we have to check that there
- * actually is a current(previous) note
- */
- if (ch->note == NO_NOTE)
- {
- status("No note present for arpeggio");
- error = FAULT;
- }
- else
- {
- int note;
-
- ch->arp[0] = pitch_table[ch->note][ch->finetune];
- note = ch->note + HI(a->para);
- if (note < NUMBER_NOTES)
- ch->arp[1] = pitch_table[note][ch->finetune];
- else
- {
- status("Arpeggio note out of range");
- error = FAULT;
- }
- note = ch->note + LOW(a->para);
- if (note < NUMBER_NOTES)
- ch->arp[2] = pitch_table[note][ch->finetune];
- else
- {
- status("Arpeggio note out of range");
- error = FAULT;
- }
- ch->arpindex = 0;
- ch->adjust = do_arpeggio;
- }
- }
-
- /* volume slide. Mostly used to simulate waveform control.
- * (attack/decay/sustain).
- */
- LOCAL void do_slidevol(ch)
- struct channel *ch;
- {
- set_current_volume(ch, ch->volume + ch->volumerate);
- }
-
- /* note that volumeslide does not have a ``take default''
- * behavior. If para is 0, this is truly a 0 volumeslide.
- * Issue: is the test really necessary ? Can't we do
- * a HI(para) - LOW(para). Answer: protracker does not.
- */
- LOCAL void parse_slidevol(ch, para)
- struct channel *ch;
- int para;
- {
- if (LOW(para))
- ch->volumerate = -LOW(para);
- else
- ch->volumerate = HI(para);
- }
-
- LOCAL void set_slidevol(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->adjust = do_slidevol;
- parse_slidevol(ch, a->para);
- }
-
- /* portamento: gets from a given pitch to another.
- * We can simplify the routine by cutting it in
- * a pitch up and pitch down part while setting up
- * the effect.
- */
- LOCAL void do_portamento(ch)
- struct channel *ch;
- {
- if (ch->pitch < ch->pitchgoal)
- {
- ch->pitch += ch->pitchrate;
- ch->pitch = MIN(ch->pitch, ch->pitchgoal);
- }
- else if (ch->pitch > ch->pitchgoal)
- {
- ch->pitch -= ch->pitchrate;
- ch->pitch = MAX(ch->pitch, ch->pitchgoal);
- }
- /* if we want to implement funk glissando, we need a change right
- * there
- */
- set_current_pitch(ch, ch->pitch);
- }
-
- /* if para and pitch are 0, this is obviously a continuation
- * of the previous portamento.
- */
- LOCAL void set_portamento(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->adjust = do_portamento;
- if (a->para)
- ch->pitchrate = a->para;
- if (a->pitch)
- ch->pitchgoal = a->pitch;
- }
-
- /*
- * combined commands.
- */
- LOCAL void do_portaslide(ch)
- struct channel *ch;
- {
- do_portamento(ch);
- do_slidevol(ch);
- }
-
- LOCAL void set_portaslide(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->adjust = do_portaslide;
- if (a->pitch)
- ch->pitchgoal = a->pitch;
- parse_slidevol(ch, a->para);
- }
-
- LOCAL void do_vibratoslide(ch)
- struct channel *ch;
- {
- do_vibrato(ch);
- do_slidevol(ch);
- }
-
- LOCAL void set_vibratoslide(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->adjust = do_vibratoslide;
- parse_slidevol(ch, a->para);
- }
-
- /***
- *
- * effects that just need a setup part
- *
- ***/
-
- /* IMPORTANT: because of the special nature of
- * the player, we can't process each effect independently,
- * we have to merge effects from the four channel before
- * doing anything about it. For instance, there can be
- * several speed change in the same note.
- */
- LOCAL void set_speed(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- if (a->para >= 32 && get_pref_scalar(PREF_SPEEDMODE) != OLD_SPEEDMODE)
- {
- a->new_finespeed = a->para;
- a->do_stuff |= SET_FINESPEED;
- }
- else if (a->para)
- {
- a->new_speed = a->para;
- a->do_stuff |= SET_SPEED;
- }
- }
-
- LOCAL void set_skip(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- /* BCD decoding in read.c */
- a->new_note = a->para;
- a->do_stuff |= SET_SKIP;
- }
-
- LOCAL void set_fastskip(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- a->new_pattern = a->para;
- a->do_stuff |= SET_FASTSKIP;
- }
-
- /* immediate effect: starts the sample somewhere
- * off the start.
- */
- LOCAL void set_offset(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- set_position(ch, a->para * 256);
- }
-
- /* change the volume of the current channel.
- * Is effective until there is a new set_volume,
- * slide_volume, or an instrument is reloaded
- * explicitly by giving its number. Obviously, if
- * you load an instrument and do a set_volume in the
- * same note, the set_volume will take precedence.
- */
- LOCAL void set_volume(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- set_current_volume(ch, a->para);
- }
-
-
-
- /***
- *
- * EXTENDED COMMANDS
- *
- ***/
-
- /* extended command: retrig note at a fast pace
- */
- LOCAL void do_retrig(ch)
- struct channel *ch;
- {
- if (--ch->current <= 0)
- {
- reset_note(ch, ch->note, ch->pitch);
- ch->current = ch->retrig;
- }
- }
-
- LOCAL void set_retrig(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->retrig = a->para;
- ch->current = ch->retrig;
- ch->adjust = do_retrig;
- }
-
- /* extended command: start note after a small
- * delay
- */
- LOCAL void do_latestart(ch)
- struct channel *ch;
- {
- if (--ch->current <= 0)
- {
- reset_note(ch, ch->note, ch->pitch);
- ch->adjust = do_nothing;
- }
- }
-
- LOCAL void set_late_start(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- play_note(ch->audio, empty_sample() , 0);
- ch->current = a->para;
- ch->adjust = do_latestart;
- }
-
- /* extended command: cut note after some time.
- * Note we only kill the volume, as protracker does...
- */
- LOCAL void do_cut(ch)
- struct channel *ch;
- {
- if (ch->retrig)
- {
- if (--ch->retrig == 0)
- set_current_volume(ch, 0);
- }
- }
-
- LOCAL void set_note_cut(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->retrig = a->para;
- ch->adjust = do_cut;
- }
-
-
- LOCAL void set_smooth_up(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->pitch += a->para;
- ch->pitch = MIN(ch->pitch, MAX_PITCH);
- ch->pitch = MAX(ch->pitch, MIN_PITCH);
- set_current_pitch(ch, ch->pitch);
- }
-
- LOCAL void set_smooth_down(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->pitch -= a->para;
- ch->pitch = MIN(ch->pitch, MAX_PITCH);
- ch->pitch = MAX(ch->pitch, MIN_PITCH);
- set_current_pitch(ch, ch->pitch);
- }
-
- LOCAL void set_change_finetune(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- ch->finetune = a->para;
- }
-
-
- LOCAL void set_loop(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- /* Note: the current implementation of protracker
- * does not allow for a jump from pattern to pattern,
- * even though it looks like a logical extension to the current
- * format.
- */
- if (a->para == 0)
- a->loop_note_num = a->note_num;
- else
- {
- if (a->loop_counter == 0)
- a->loop_counter = a->para + 1;
- /* We have to defer the actual count-down and note jump
- * to automaton.c, because some modules include several
- * loops on the same measure, which is a bit confusing
- * (see don't you want me)
- */
- a->do_stuff |= JUMP_PATTERN;
- }
- }
-
- LOCAL void set_smooth_upvolume(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- set_current_volume(ch, ch->volume + a->para);
- }
-
- LOCAL void set_smooth_downvolume(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- set_current_volume(ch, ch->volume - a->para);
- }
-
-
- LOCAL void set_delay_pattern(a, ch)
- struct automaton *a;
- struct channel *ch;
- {
- a->counter -= (a->para + 1) * a->speed;
- a->do_stuff |= DELAY_PATTERN;
- }
-
-
-
- /* Initialize the whole effect table */
-
- void init_effects(table)
- void (*table[]) P((struct automaton *a, struct channel *ch));
- {
- int i;
-
- for (i = 0; i < NUMBER_EFFECTS; i++)
- table[i] = set_nothing;
- table[EFF_ARPEGGIO] = set_arpeggio;
- table[EFF_SPEED] = set_speed;
- table[EFF_SKIP] = set_skip;
- table[EFF_FF] = set_fastskip;
- table[EFF_VOLUME] = set_volume;
- table[EFF_VOLSLIDE] = set_slidevol;
- table[EFF_OFFSET] = set_offset;
- table[EFF_PORTA] = set_portamento;
- table[EFF_PORTASLIDE] = set_portaslide;
- table[EFF_UP] = set_upslide;
- table[EFF_DOWN] = set_downslide;
- table[EFF_VIBRATO] = set_vibrato;
- table[EFF_VIBSLIDE] = set_vibratoslide;
- table[EFF_SMOOTH_UP] = set_smooth_up;
- table[EFF_SMOOTH_DOWN] = set_smooth_down;
- table[EFF_CHG_FTUNE] = set_change_finetune;
- table[EFF_LOOP] = set_loop;
- table[EFF_RETRIG] = set_retrig;
- table[EFF_S_UPVOL] = set_smooth_upvolume;
- table[EFF_S_DOWNVOL] = set_smooth_downvolume;
- table[EFF_NOTECUT] = set_note_cut;
- table[EFF_LATESTART] = set_late_start;
- table[EFF_DELAY] = set_delay_pattern;
- }
-
-